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Apr 20, 2024
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INFR 4460U – Emerging Technologies This course presents students with theory and practice for understanding current trends in emerging technologies to creatively prototype interactive experiences employing consumer-level technologies. The student will be introduced to concepts and practices related to current trends in gaming technology including, but not limited to, user tracking, extended reality, wearables, machine learning, photogrammetry, natural user inputs, spectatorship, and the internet of things amongst others. Due to the novel and innovative nature of emerging technologies, research and consumer-level solutions will be analyzed to identify potential gaps to ideate solutions within the scope of the course employing open source, open electronics, and makerspace in addition to the equipment available in the Game Dev Laboratory. Credit hours: 3 Lecture hours: 3 Laboratory hours: 3 Prerequisite(s): INFR 3380U Experiential learning: Yes
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