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Apr 18, 2024
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INFR 1110U – Programming for Games II Building on the Programming for Games I course, the fundamental concepts and techniques of programming using languages used in modern game engines are explored. Students will learn and practice the fundamentals of object-oriented programming in a modern programming language used in game engines (e.g., C#). Topics covered include, but are not limited to: abstract data types (classes, objects and methods); creation, initialization and destruction of objects; class hierarchies and inheritance; polymorphism and dynamic binding; design patterns. Credit hours: 3 Lecture hours: 3 Tutorial hours: 1.5 Prerequisite(s): INFR 1100U
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