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Apr 23, 2024
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INFR 2310U – Animation and A.I. for Games This course introduces students to fundamental concepts in computer animation and artificial intelligence for games and provides students with a solid basis of algorithmic concepts in these areas. Topics in this course include decision making, in-game sensing, incorporating traditional animation techniques, forward kinematics, player control, character animation, interpolation and advanced-level concepts focusing on animation system development in leading game engines. Credit hours: 3 Lecture hours: 3 Laboratory hours: 3 Prerequisite(s): INFR 1020U and INFR 1100U and INFR 1396U
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