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May 08, 2024
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INFR 2345U – Modelling and Animation Systems I This course is an introduction to creation of 3D art assets using computer graphics (CG) software and the consumption of those assets in games. The course will introduce students to CG software similar to Autodesk Maya to create and animate art assets for their games with a technical-art focus. The art to engine pipeline will be introduced where the students will integrate the assets created in existing games and game engines and develop an efficient art-to-engine pipeline. Credit hours: 3 Lecture hours: 3 Laboratory hours: 3 Prerequisite(s): INFR 1315U or INFR 1320U Corequisite(s): INFR 2310U
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