May 03, 2024  
2022-2023 Undergraduate Academic Calendar (replaced eff. Sept 16, 2022)) 
    
2022-2023 Undergraduate Academic Calendar (replaced eff. Sept 16, 2022)) [ARCHIVED CALENDAR]

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INFR 3345U – Modelling and Animation Systems II


This course builds up on INFR 2345U  by introducing more advanced concepts in 3D art assets using computer graphics (CG) software and the consumption of the assets in games. The concepts will include high poly modeling, mesh retopolization (for use in games), camera control and importing their complex scenes in game engines. Students will improve the art-to-engine pipeline by developing tools in the CG software and existing game engines by developing scripts and plugins. Students will also learn efficient ways of converting the shaders in the CG software for use in-game and optimize their assets when importing to game engines.
Credit hours: 3
Lecture hours: 3
Laboratory hours: 1.5
Prerequisite(s): INFR 2340U   or INFR 2345U
Corequisite(s): INFR 3110U  



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